excelCPU icon indicating copy to clipboard operation
excelCPU copied to clipboard

Can it run doom?

Open niStee opened this issue 1 year ago • 7 comments

Did you try running doom on it yet?

niStee avatar Jan 29 '24 14:01 niStee

This is the de facto standard for testing custom systems

jduartedj avatar Jan 29 '24 15:01 jduartedj

It has a screen! -> Let's make it play Bad Apple! It is a CPU! -> Let's make a C-to-EXCEL-ASM16 compiler? Or should we get a bf compiler as well? The possibilities are endless...

u3556490 avatar Jan 30 '24 11:01 u3556490

If you can get around the 3Hz limitation by getting Excel to do the iterated calculations quicker ....... then this might get closer to doable.

dsommers avatar Jan 30 '24 18:01 dsommers

Yes,try play bad apple on it

Lizo233 avatar Feb 01 '24 12:02 Lizo233

doom is 32-bit and this is a 16-bit cpu, you can probably run snes doom in this or mod doom to be 16-bit, but vanilla doom? nah

wait what,wasn't doom a 16-bit program running on MS-DOS?

Lizo233 avatar Feb 02 '24 04:02 Lizo233

doom is 32-bit and this is a 16-bit cpu, you can probably run snes doom in this or mod doom to be 16-bit, but vanilla doom? nah

wait what,wasn't doom a 16-bit program running on MS-DOS?

Yesn't.

The earliest version of Doom and Doom II which was for DOS, which itself is a 16-bit operating system, used an internal utility called DOS/4GW which allowed entertainment software with 32-bit quality gameplay to run on a 16-bit operating system. This was all thanks to the minimum requirement for an Intel 386 processor which was the first 32-bit x86 processor. When Doom, Doom II and Final Doom were released onto Windows 95, Windows 95 itself was a hybrid 32-bit/16-bit operating system, though Doom95 itself was a Win32 application, and Windows 95 required a 32-bit x86 processor.

mertalev avatar Feb 02 '24 05:02 mertalev