sm-timer icon indicating copy to clipboard operation
sm-timer copied to clipboard

influx beams not downloading

Open 8guawong opened this issue 6 years ago • 0 comments

On CSGO Windows using

SourceMod Version Information:
   SourceMod Version: 1.10.0.6439
   SourcePawn Engine: 1.10.0.6439, jit-x86 (build 1.10.0.6439)
   SourcePawn API: v1 = 5, v2 = 12
   Compiled on: Sep  2 2019 15:36:03
   Built from: https://github.com/alliedmodders/sourcemod/commit/d93f6984
   Build ID: 6439:d93f6984
   http://www.sourcemod.net/

Metamod:Source Version Information
   Metamod:Source version 1.11.0-dev+1128
   Plugin interface version: 16:14
   SourceHook version: 5:5
   Loaded As: Valve Server Plugin
   Compiled on: Sep  2 2019 11:26:58
   Built from: https://github.com/alliedmodders/metamod-source/commit/98d0c0f
   Build ID: 1128:98d0c0f
   http://www.metamodsource.net/

influx_beams.cfg

// Beam options:
//
// material		- .vmt file of the beam.
// download		- Adds given files to download table.
// displaytype	- "fullbeams", "beams" and "none"
// width		- Width of the beams.
// framerate	- Framerate, only really needed if animated(?)
// speed		- How fast the beams scroll. Steps of 10 seem to work the best.
// offset		- How much the beams are inset from their real bounds. By default half of width (players can always see them even if the zones touch walls).
// offset_z		- Same thing as above but for ground and ceiling. By default half of width (players can always see them even if the zones touch ground/ceiling).
// color		- Beam colors. (eg. "255 0 255 255")
"Beams"
{
	"start"
	{
		"width"		"6"
		"speed"		"10"
		// Only uncomment if you can use a fast-dl or have enabled sv_allowdownload
		"material"		"materials/influx/beam_start.vmt"
		"download"		"materials/influx/beam_start.vmt;materials/influx/beam_start.vtf"
		"color"			"0 255 0 255"
		"offset"		"-16"
	}
	"end"
	{
		"width"		"6"
		"speed"		"20"
		// Only uncomment if you can use a fast-dl or have enabled sv_allowdownload
		"material"		"materials/influx/beam_end.vmt"
		"download"		"materials/influx/beam_end.vmt;materials/influx/beam_end.vtf"
		"color"			"255 0 0 255"
		"offset"		"-16"
	}
	"freestyle"
	{
		"color"			"0 255 255 255"
	}
	"block"
	{
		"color"			"255 128 0 255"
	}
	"teleport"
	{
		"color"			"255 255 0 255"
	}
	"checkpoint"
	{
		"color"			"255 0 255 255"
	}
	"stage"
	{
		"color"			"128 255 0 255"
	}
	"autobhop"
	{
		"color"			"255 0 162 255"
	}
	"validator"
	{
		"color"			"190 255 190 255"
	}
}

i noticed the materials for the start and end is not working fastdl is setup correctly http://fastdl.fragnet.net/66.206.9.243_27015/materials/influx/ sv_downloadurl is set to "http://fastdl.fragnet.net/66.206.9.243_27015/"

i solved it by adding ReadDefaultSettingsFile to OnMapStart

not sure if its because AddFileToDownloadsTable in Influx_OnPreRunLoad is too early or something

8guawong avatar Sep 20 '19 08:09 8guawong