Ben
Ben
Are you still having this issue? If so, could you post the contents of your manifest?
This has to do with the fact that you have _too_ many blips. Not creating a new thread will just have the blips be registered a frame/tick earlier than it...
It's not an issue with the script itself, rather just a pool limit being hit.
> Instead of using the export, use GetVehicleFuelLevel(vehicle) To set the fuel, use SetVehicleFuelLevel(vehicle, 100.0) Both are FiveM client natives. With the current version of this script (I will rewrite...
The current version of the script is very poorly written. I'll be doing a full rewrite soon and that will almost certainly fix this issue. I'll keep this issue open...
I'll be rewriting this script soon and I'll see if I can include your suggestions then.
Unfortunately no, this is a script for FiveM strictly at this time, and that most likely won't ever change as we're using FiveM's extensions of the game to make this...
Why would you be using two fuel systems at once, though?
Does this happen while you're fueling a vehicle or when you are driving it?
Did you figure this out? You are able to do it in the config file.