Tristan Murphy

Results 36 comments of Tristan Murphy

> The mod was working fine until I made a copy of my world, now I can't craft unlit torches Do you know if this is fixed yet?

This issue has been open for a year

> yeah im pretty sure the mod is abandoned, it hasnt been updated past 1.16 i can probably get a guy to update it in the future if you have...

> I believe this has to do with `realistictorches:unlit_torch` not being properly registered. I don't have my development env set up, but it looks like the problem is a simple...

> I've got some time to come back to this mod, and I looked into this issue. I wasn't able to recreate it myself (in my testing, unlit torches can...

Same for me too, using AsyncSceneCollider with TriMesh (no CCD enabled) and a capsule collider (CCD enabled). Edit: Changing the computed collider type to ConvexHull fixes the issue.

btw this was tested on stage 3 dragons, not sure whether it's possible on stage 4/5 because of the attack range.

Having the same issue in #227.

i found a way to solve my problem, but this is still probably an issue to be fixed.

> That logging facility is mostly used for testing, what's the use case you want to customize it for? Well in most cases crates use the `log` crate with certain...