scatter icon indicating copy to clipboard operation
scatter copied to clipboard

Godot engine addon to randomly fill an area with props or other scenes

Results 84 scatter issues
Sort by recently updated
recently updated
newest added

https://user-images.githubusercontent.com/46406204/182555792-dc79f22f-f3b6-4e60-a2a2-81cce66d18b4.mp4 Selecting scatter item regenerates contents or something. I dont know what's happening but it looks like it's stuck between two states, and they cycle depending if scatter is selected....

Godot has recently released version 3.5 beta 3 and unfortunatly it seems to break Scatter. When enabling Scatter in the plugins tab, I get: ``` res://addons/scatter/plugin.gd:141 - Invalid call. Nonexistent...

Do you have plan to support Godot 4.0?

It would be awesome to be able to split the Multimesh Instance in multiple chunks to benefit from Frustum Culling.

place different mesh according to a "detail map" (cluster mask code can probably be re-used?) * for reference, see hterrain: https://hterrain-plugin.readthedocs.io/en/latest/#detail-layers * being able to draw these in the addon...

Still non-functional, currently CTDT with no error whenever the plugin in enabled.

Hi, only issues I saw with similar problems seemed to be marked as resolved so I thought I'd ask. I'm getting a bunch of orphans when using this plugin and...

Different issues happen depending on the Godot engine version, but only when `Convert Text resources to binary on export` is enabled. + **On 3.4-beta4**: exporting a project with this option...

bug

This issue should be updated with all the changes that should be done but can't because they break backward compatibility. + Most of the custom classes should inherit Resources (or...

enhancement