proton_trail
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A 3D trail add-on for the Godot engine
ProtonTrail - 3D Trail addon for Godot
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Overview
- 3D trail custom node for Godot Engine
- Generated at runtime
- Adjustable resolution
- It's just a mesh so you can apply your own materials on it
How to use
- Clone the repository to your
addonsfolder - Go to
Project settings > Pluginsand activate the ProtonTrail plugin - Add a ProtonTrail node to your scene
- It should automatically create two new child nodes
TopandBottom
- It should automatically create two new child nodes
- You should have a setup similar to this :
- The
TopandBottomnodes define the width of the trail. When these nodes move through space, the trail is generated between them.
Parameters
Resolution- Defines the geometry density.
- Higher values means more vertices generated when the emitter moves.
- Reasonable values are roughly between 6 and 15.
LifeTime- Defines how long the trail is.
- Higher values means a longer trail.
Smooth- How much smoothing to apply to the trail.
- Set it to 0 to disable it.
- This is especially usefull on fast moving objects.
Invert UV X- Flip the UV coordinates on the X axis.
- By default, the left side of the texture is where the trail emitter is.
Invert UV Y- Flip the UV coordinates on the Y axis.
Emit- Generates a trail when the emitter moves.
- If disabled, all previously generated trails will still be rendered, but no new geometry will be generated