polygon_path
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A custom 3d curve node for Godot engine, used as a basis for other addons
The curve points handle are properly displayed on top of the geometry but the square handles are not
If the user clicked near an edge, if should create the new point there and connect it to the two other points of that edge, instead of connecting it to...
Add more comments where it's needed and refactor the set_handles function in polygon_path_editor.gd and polygon_path_gizmo because it's a complete mess