Hugo
Hugo
### Which component should be improved? Gameplay ### Describe your feature suggestion in more detail Alongside the usual keybinds available to players in their settings, there should be a new...
When using fully dynamic clustered lights set to Shadowed, placing them right next to an opaque shadow-casting surface (be it a brush or a prop) will sometimes "leak" the very...
Simple enough, right?
### What would this enhancement be for? Rendering ### Describe your enhancement suggestion in more detail It is currently not possible to have a `LightMappedGeneric` material use different alpha-based parameters...
When a shadow-casting `func_brush` is disabled while it is casting shadow from a Fully Dynamic light, the shadow persists until the light is updated or another shadow-casting object intersects it....
### What would this enhancement be for? Hammer ### Describe your enhancement suggestion in more detail Currently, when an error occurs during map compilation (be it a leak, a degenerate...
### Describe the bug If you compile a map with four or more dynamic projected textures (as in, ptexes that always update), they'll stop casting shadows, even if you then...
### Which component should be improved? Other ### Describe your feature suggestion in more detail There could be a scripting bind (or entity) that directly prompts the player for text...
Currently, the way to change the viewmodel is very limited – you can set it up with VScript or commands, but there is no "direct" system to target it. Moreover,...
1. When creating arches in Hammer, depending on the 2D view you have in focus during creation, its faces may have its normals inverted. https://github.com/user-attachments/assets/0767ba8d-7d29-4acf-a1d6-eb48f61efaaa 2. After resizing, sometimes an...