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Priority Tiles blurry when not using the default resolution

Open Takashishiful opened this issue 2 years ago • 0 comments

So I changed my game's resolution and used Multitweaks to give the game a pixel art style. But it seems that tiles put through Cyclone's Tile Priority gets blurred, while normal tiles aren't. (because of Multitweaks) I was wondering if there could be a way to give the tiles no blurring/anti-aliasing effect when a game is a lower resolution scaled up.

Example: What I have (left) and what I'm trying to get (right) Untitled

Takashishiful avatar Aug 17 '23 06:08 Takashishiful