HifiExperiments
HifiExperiments
@vegaslon interesting! you're saying that's an existing bug or new to this PR? I see you're using the Sound API in those scripts, so I assume the same issue will...
@vegaslon oooooooooo fascinating. I'll check it out
thanks folks - it turns out the issue related to stereo sound files. they should work now! @SilverfishVR our pitch adjustments have indeed always also affected speed. this is because...
if you set `localOnly` to false, the sound will play globally for everyone in that domain, is that what you mean? I guess one subtle difference between this and existing...
oooooo actually you're totally right, avatar entities shouldn't go to the entity mixer so avatar entity sound entities might not be working properly right now, I will look into that....
this was way simpler than I was making it. non-localOnly avatar entities can just be played as non-localOnly injectors by their owning avatar's client, just like normal audio injectors. so...
@1st-BrainStormer noticed I wasn't properly handling pivot/registration point, which can be used for some interesting effects with spatialized sounds. I've added that and fixed some deadlocks that it revealed. should...
talking with @1st-BrainStormer, all the deadlock issues are fixed, but it seems non-local sounds don't update their transforms on the entity server as a result of physics, which sounds like...
I believe I've fixed that last issue! if you make a localOnly = false, positional = true sound and make it the child of a rotating box, the sound will...
hm actually I can't reproduce that anymore, I might have had my server set up weirdly yesterday or something... not sure if we want to QA or CR again, but...