Set of Taylor changes
Hey. These changes came about when hacking to make #17 .
See the commits for details..
Hopefully some are useful.
This is amazing, thank you for doing this! I won't have a chance to get this merged until early June but I'm very keen to.
I am curious how you found the experience of developing Taylor as I think you're probably the first person other than me to have a crack.
Hey, no worries. I found it tricky to get everything compiled right. I see the Docker based automation but I didn't have resources (mainly disk space) to use it, so was compiling directly on my Debian 11 system.
I got there in the end, but had to change some compiler arguments. And I think I may have changed the mruby-require implementation to one that offers the $" (usually aliased to $LOADED_FEATURES - the files that have been required) variable.
Other than that it's quite a pleasant experience and it's nice to see the C++ code I would have found difficult to write, there and working, and cross-platform.
Raylib is an attractive microlibrary to build on
I do have some API ideas that might differ. For instance, to add the Ruby methods to modules organised by their task:
Display.get_resolution rather than get_display_resolution, etc
But it would be okay to coexist and still help each other, if we don't find whole agreement!
I'm glad you managed to get it working! And yeah, the annoyance of getting it working on a local machine was the inspiration behind the docker based workflow.
I see you also commented on #11 so you know that I do plan to clean up the global namespace, I just want to get the shaders implemented before I do the big namespace cleanup and remove as much as physically possible from it.
Hey, mostly just housekeeping. Added the gem changes to the build config for all platforms, then did a full rebuild using Docker.
I'd squash / elide some of the commits, but don't want to give you trouble if you've already got a checkout :-)