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A modern fast paced FPS engine

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On a fresh install of Linux Mint, followed the instructions in the Readme. All is well until I try to run the build script; then the error "./Scripts/build.sh: line 3:...

When getting the Computer map power up the automap is drawn like this with double-sided lines in gray, same as when are seen, that make it confusing to understand what...

Found after finishing map06 Doom II, the resolution of the background is too high compared to text, looking unpleasant. Second image from GZDoom for comparison: ![image](https://github.com/Helion-Engine/Helion/assets/6601446/f5505490-cefe-4c72-a353-fb59045a17f2) ![image](https://github.com/Helion-Engine/Helion/assets/6601446/d6f5cc14-fbae-43cd-bfff-8fc13c91d8dd)

Seemingly randomly, the game will flash a black screen, the pause screen, another black screen and go back to the game. All of this happens in less than half a...

The sky is probably stretched a bit too much. Especially noticeable in eviternity where the moon cannot be seen. GZDoom does some stretching, but quite a bit less. Helion: ![screenshot_Helion_eviternity](https://user-images.githubusercontent.com/42744211/129814621-1f0a4985-d8d2-468b-b985-2b1178fc7148.png)...

Renderer

**OS:** Linux **Helion version:** https://github.com/Helion-Engine/Helion/commit/45139afec7bd0477fb0922bda8e8cf34c815de14 The higher/lower your pitch is, the less precise freelook will be. This results in visible snapping of the horizontal angles you can look at. In...

**OS:** Linux **Helion version:** https://github.com/Helion-Engine/Helion/commit/45139afec7bd0477fb0922bda8e8cf34c815de14 If you set the audio volume to `0.35`, it will initially appear correctly, but once you restart the game, it'll look like this: ![Screenshot_20240108_222059](https://github.com/Helion-Engine/Helion/assets/180032/9a42b2f7-b730-4b79-9b21-f5cd9714f6e3) The...

I believe this is a vanilla bug. It does not happen often but if a monster kills a player and then is hit and attacks something else the player camera...

Bug

- *Related to https://github.com/Helion-Engine/Helion/issues/550.* **Helion version:** https://github.com/Helion-Engine/Helion/commit/3e60de303e27c74738b6e98e125ffb48a552c2cd Unlike run bobbing, weapon sprite movement when switching weapons isn't interpolated. This also occurs when loading a level or dying, both events causing...

- *Related to https://github.com/Helion-Engine/Helion/issues/551.* **Helion version:** https://github.com/Helion-Engine/Helion/commit/3e60de303e27c74738b6e98e125ffb48a552c2cd You can see interpolation is still *slightly* in effect if you move while holding a chainsaw, but it snaps between discrete positions every...