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Rollback Networking Library Written in C#

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During my tests I found out that the netcode couldn't hande packet drops very well Apparently the InputFrame message wasn't sending enough inputs in the list For now I'm using...

I noticed something interesting during my tests... ![2023-08-26](https://github.com/HeatXD/PleaseResync/assets/13949894/8914811a-3b73-4037-9668-9d26fc96ed27) ![2023-08-29](https://github.com/HeatXD/PleaseResync/assets/13949894/e0871fcc-58b1-4631-bd8a-b15a35ed25a8) ![2023-08-30](https://github.com/HeatXD/PleaseResync/assets/13949894/69636c5e-0c55-4903-aab8-392387ed1b96) As you can see in the screenshots, there's always a game too far ahead of the others. Maybe this is...