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A collection of C# scripst to ease the distribution of modifications of fbx files in Unity

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I used the patcher as included in a FT addon package for an Avatar. However it seems like it created an .fbx.meta file with a broken GUID. Any idea how...

When custom distribution names are used, I am unable to update those patchers. I believe it is referencing the name of the fbx used by default.

There is few characters that cause errors when building. 1. Leading with numbers i.e. 5 Fingers Nardoragon.fbx 2. Periods in the string to indicate version numbers i.e. Cicieaaa 3 Female...

I did everything step by step from the build instructions, but I don't have the patcher folder anywhere ![Image](https://github.com/user-attachments/assets/4b851c06-a497-48e4-8bfc-85324c256889) ![Image](https://github.com/user-attachments/assets/6c523349-4848-48f4-af19-afb027facd9a)

Hello! I was making Face Tracking with a friend for ZDragon and by default they are named as "2021-01-ZDragon v10" With some digging it seems when I put modified FBX...