UnityDebugSheet
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Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
Describe My project's rotation is portrait. in most case Debug Sheet state is in Middle State. But in Middle state can't reach lower part cell, i need to change state...
Hello! First of all, thank you for developing and maintaining UnityDebugSheet. It's a great tool for debugging Unity projects. I have a question regarding the use of UnityDebugSheet in WebGL...
リサイクルされた EnumPickerCell が、別の Enum 型用に再利用されるときに、 Enum 選択肢が以前の型のものになってしまうバグを見つけました。 手元で以下のような変更を行ったところ、うまく動作するようになりました: ```diff --- a/Assets/UnityDebugSheet/Runtime/Core/Scripts/DefaultImpl/Cells/EnumPickerCell.cs +++ b/Assets/UnityDebugSheet/Runtime/Core/Scripts/DefaultImpl/Cells/EnumPickerCell.cs @@ -29,6 +29,15 @@ public sealed class EnumPickerCell : Cell protected override void SetModel(EnumPickerCellModel model) { +...
https://github.com/Haruma-K/UnityDebugSheet/blob/master/Assets/Demo/02_DefaultCells/Scripts/DefaultCellsDemoDebugPage.cs#L209C44-L209C69 ``` var buttonCollectionData = new ButtonCollectionCellModel(); for (var i = 0; i < 2; i++) { var index = i; var collectionButtonData = new CollectionButtonModel(); collectionButtonData.Text = $"Collection Button...
Eventualy Unity will drop UGUI, how much work should be done for adding support for UIToolkit?
One root namespace makes the package cleaner to import and in line with what most Unity‑side libs already do. - Fewer using lines – drop the extra directives and cut...
Recycling a SliderCell triggers the "value changed event" in different properties when typing the value, instead of sliding the slider. Proposed fix: ```diff --- a/Assets/UnityDebugSheet/Runtime/Core/Scripts/DefaultImpl/Cells/SliderPickerCell.cs +++ b/Assets/UnityDebugSheet/Runtime/Core/Scripts/DefaultImpl/Cells/SliderPickerCell.cs protected override void...