SpaceFX
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Big background image causes crash on iPad
SpaceFX works fine on iPhone, however, when deploying to an iPad (Mini 4), it crashes due to a very big background image:
new Image(getClass().getResourceAsStream("backgroundL1.jpg"), 700 * BKG_SCALING_FACTOR, 3379 * BKG_SCALING_FACTOR
iPad visual bounds: 768x1004, image size: 781x3769. It is not that big, but it seems there is no enough memory.
Yep I never planned to bring it to the iPad because future apps on iOS for the iPad need to support the new split mode which won‘t be supported by Gluon I guess?