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GLSL Fractal Ray Marcher in Python
Whenever i use the install command, my cmd just says it cant find it 
Just a quick question: I noticed there's no way to rotate the camera; I can move my mouse in a circle a bunch of times in order to rotate which...
It's very barebones, but more user-friendly than changing a line in the source code. Options are selected by pressing the 1-9 keys
The recording functionality (r key) should produce the rendered frames as images, to ./Playback folder. The problem is that i'm getting totally black images, even changing fps or resolution or...
I'm trying to automate some parameters and I'm having trouble figuring out my issue. I'm getting shader compilation errors when overriding `keyvar[3]` with with the converted output of my generator....
time_rate = (clock.get_time() / 1000.0) / (1 / max_fps) ZeroDivisionError: float division by zero I know python 3 would convert the right term to float but python 3.9 (on win10)...
I would like to render some of the fractals in more detail (More transformations) how would i do that?
Mouse movement is tied to fps and when frames drop it is unusable. Also i move a lot slower when i am close to fractal
``` python ray_marcher_demo.py pygame 1.9.6 Hello from the pygame community. https://www.pygame.org/contribute.html Compiling Vertex Shader... Compiling Fragment Shader... b'0(53) : error C1059: non constant expression in initialization\n' Traceback (most recent call...
Is it possible to render out just a Z-depth map for compositing in software later?