FractalSoundExplorer icon indicating copy to clipboard operation
FractalSoundExplorer copied to clipboard

What changes to make this work in macos?

Open colingoldberg opened this issue 1 year ago • 2 comments

It doesn't look like you are listening. But if you are, it would be nice to know where changes would need to be made to get this to work on macos.

colingoldberg avatar Feb 21 '25 07:02 colingoldberg

I'm having the same issue, so I'll share what I've found so far in trying to build this:

There is a fork of FractalSoundExplorer which replaces WinAudio with sfml::SoundStream, so that's where I started, but I still had a few problems. As it turns out, using more recent versions of SFML doesn't work. I personally use Homebrew to download libraries like SFML, so I just downloaded sfml@2, which worked for me, and after I included that in the build, I just had to change one line of code that game me an error.

After finally linking all the right libraries and frameworks, I was able to build the cpp file, but when I ran the executable, I found that the shaders couldn't load because OpenGL version 4 isn't supported on my machine (M1 MacBook Air 2020).

In summary, the fork I mentioned seems like an alright starting place, but you'd have to change a lot to get it to work on MacOS because of OpenGL compatibility issues.

Userminusone avatar Mar 05 '25 04:03 Userminusone

How do you build it on macOS? I don't see any make or cmake stuff, so is it manual, and if so, what is the process?

TypeCMD avatar Dec 17 '25 14:12 TypeCMD