Only log "Localhost logged in" upon login (ignore WS reconnection)
Currently, Helix naively logs "Localhost logged in" every time the channel is joined, but it may be the case that this join is due to websocket reconnection (internal/transparent to the user). We should detect that a login request was performed (POST /v1/account/login) and only then create the log.
im my opinion that may make the game harder which is always good meaning u have to check ur logs more therefore u also may see enemys
@Deathslayer222 the main problem is this is a "penalty"[1] totally random from the player point of view (every deployment would result in this log message being generated, as well as player disconnection e.g. switching from mobile data to cable)
[1] - Though to be honest I don't see "Localhost logged in" as a penalty in any way. It's just annoying, since it spams the LogViewer
I understand that