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Panel eats up mouse clicks

Open tiloc opened this issue 1 year ago • 0 comments

I have a 3D world with the HyperLog panel floating above my characters head. Around the character I have various 3D objects with an _on_input_event handler, to register when they are being clicked on. Objects which are behind the semi-transparent HyperLog panel cannot be clicked, it seems the mouse events are not being propagated? I feel it would be preferable if HyperLog behaved as if it wasn't there and passed through all mouse events unhandled.

tiloc avatar Apr 21 '24 09:04 tiloc