Bookshelf
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Random noise generation (Perlin & White)
If two functions were added to Bookshelf (maybe to the currently in-development bs.random module) that could generate white noise and Perlin noise, it could improve random generation in the bs.generation package for procedural generation of terrain. I'd imagine that they either outputted a long list of values in between 0 and 1 that represented the noise, or they "piped" the noise values into a specified function along with the X and Y values.