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Describe differences between org-evil and evil-org in README

Open ahungry opened this issue 9 years ago • 5 comments

This package (evil-org-mode) has been around for a bit longer than org-evil mode.

https://github.com/edwtjo/evil-org-mode

Could you highlight some of the differences between that mode and this mode?

ahungry avatar Sep 26 '16 14:09 ahungry

@ahungry Sure thing!

evil-org provides some basic key bindings for org-mode in general, and it utilizes evil-leader for some of these bindings.

org-evil (currently) offers some key bindings, including context-sensitive ones (when in a table certain bindings are in effect, when in a header there are other bindings, etc.). I have not used evil-leader as I feel messing around with users' leader keys would be somewhat... Improper.

I hope to provide more functionality beyond key bindings in the future, including motions and commands, to make working with certain org regions/objects somewhat easier.

One of my aims is to provide support for the various different Org interfaces - that is to say, standard Org-mode, agenda views, tables, etc.

Do you think it would be worth outlining the differences in the README? I hesitate to provide a comparison between this package and others as I do not aim to compete, merely provide other approaches and functionality, but if confusion should arise then it may be worth providing a brief summary.

I'm happy to answer any more questions you might have, and feedback and suggestions are more than welcome!

Thanks for taking the time to ask :smile:

GuiltyDolphin avatar Sep 27 '16 07:09 GuiltyDolphin

Thanks!

I'll let you know if I have any additional questions, and give this mode a shot (I did notice evil-org-mode messing with my leader bindings before, which is definitely not great).

ahungry avatar Sep 27 '16 13:09 ahungry

@GuiltyDolphin I found your response here helpful and I think it's worth including in the readme. "How is this different from evil-org-mode" is probably exactly what many people are looking for, especially since evil-org-mode links to this project.

It doesn't come off as competitive unless it's phrased as such, imo.

vaz avatar Jun 09 '17 05:06 vaz

It's worth noting that evil-org-mode doesn't touch leader key mappings by default anymore, according to their changelog.

vaz avatar Jun 09 '17 05:06 vaz

@vaz Thank you for the suggestion! I will definitely look into including a comparison in the readme.

Interesting point that they no longer use leader keys, will have to revise my comparison.

Looks like there's been some interesting changes to evil-org lately, thanks for bringing this to my attention!

GuiltyDolphin avatar Jun 10 '17 11:06 GuiltyDolphin