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OpenEcs - A fast, clean, typesafe, C++11, header only, Entity Component System

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I've been thinking if entity iteration speed could be improved by using intels SIMD instructions. SIMD stands for Single Instruction Multiple Data and gives improved performance if tasks can be...

enhancement

Right now, entities created with EntityManager::create() without components are added without knowledge of its components. A way to improve this would be to create a temporary entity, and add it...

enhancement
help wanted