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Training matches identified as Automated Match Making

Open dsjoerg opened this issue 13 years ago • 7 comments

http://ggtracker.com/matches/1767921

>>> summary = sc2reader.load_game_summary("http://xx.depot.battle.net:1119/a1936a846c19bbec4a37217e731dbf2b71aff04c1d5d9ec423dd592809485074.s2gs")

>>> summary.settings
{'Game Mode': 'Automated Match Making', 'Lobby Delay': '10', 'Locked Alliances': 'Yes', 'Premade Game': 'Yes', 'Teams': '1 v 1', 'Rules': 'Default', 'Game Speed': 'Normal'}

dsjoerg avatar Feb 12 '13 21:02 dsjoerg

I bring this up mostly because this issue, if explored, might uncover some additional source of information that would be useful. It's not an urgent problem for GGTracker right now.

dsjoerg avatar Feb 12 '13 21:02 dsjoerg

Game mode appears to be the only attribute that addresses the "what kind of game was it" question. The only known values for it are:

      "Game Mode", 
      {
        "": "Single Player", 
        "Amm": "Ladder", 
        "Priv": "Private", 
        "Pub": "Public"
      }

It is possible this information might be stuffed into the replay.details (unlikely) or replay.initData files.

GraylinKim avatar Feb 21 '13 16:02 GraylinKim

This issue is about an s2gs file, not a replay file. I opened this issue in case it inspired you to find extra sources of information to distinguish between true Ladder matches and training matches. I suspect that lobby/player information will make it clear -- battlenet id of 0, probably.

dsjoerg avatar Feb 22 '13 20:02 dsjoerg

To be clear though, this issue of determining what mode the game was played in is also an issue for replay files. Correct?

GraylinKim avatar Feb 28 '13 18:02 GraylinKim

Correct.

dsjoerg avatar Mar 07 '13 19:03 dsjoerg

I don't believe that this is stored anywhere in current replays and s2gs files. We can adjust the replay.is_ladder flag to be false when AI players are present. It still doesn't distinguish between Ranked and Unranked ladder but it is better than nothing.

GraylinKim avatar Mar 15 '13 03:03 GraylinKim

I am putting this issue on indefinite hold awaiting resolution of Blizzard/s2protocol#14.

GraylinKim avatar Jun 11 '13 17:06 GraylinKim