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Path nodes should be able to edit multiple table rows of vector data
The Path (vector modify) node must store modifications for each shape's element ID now that we support multiple rows of vector data thanks to the work in #1834.
For now, we can do this based on index:
you'd need a
HashMap<RowId, VectorDataModification>which would require refactoring all of the tools
(we don't have RowId yet, so we can use usize for its row index instead: HashMap<usize, VectorDataModification>)
In the future, we can attempt a smarter way of generating unique IDs: #1821.
Related: #1929.