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``` What steps will reproduce the problem? 1. Have any game running in fullscreen view 2. While the game is running, press Alt+F4 to close 3. Try to relaunch snes9x...
``` http://dehacked.2y.net/microstorage.php/info/49343254/SuperPuyoPuyo2_Remix_02.sm v This movie desyncs at the second battle. The input of 4P is recorded, but seems to not send to the SNES. ``` Original issue reported on code.google.com...
``` At present, there can be some emulations between emu.registerafter (and gui.register) and emu.registerbefore. That causes 1 frame delay to RAM display for certain RAM values. ``` Original issue reported...
``` What steps will reproduce the problem? 1. Begin encoding a video (I was using H.264 lossless) 2. Pause the emulator using the Pause Break button 3. Press F12 (I...
``` It occurs randomly, so I cannot say how to reproduce it. Sometimes it crashes at the beginning of S9xReportButton, sometimes it crashes at S9xMixSamples to syncSoundBuffer, and sometimes it...
``` SPU_core works synchronously and writes its state to sound registers. SPU_user can work asynchronously because it doesn't write its state to any RAMs or registers. So it is used...
``` Once the lag counter is implemented, the auto-fire patterns should take it into account. This way, a user can rapid fire during laggy segments, or in 30 fps games....
``` I guess we can port it from DeSmuME. ``` Original issue reported on code.google.com by `gochaism` on 25 Sep 2009 at 12:48
``` At least, current one doesn't have size information (8bit, 16bit, 32bit). ``` Original issue reported on code.google.com by `gochaism` on 25 Sep 2009 at 6:00
``` Tompa has reported me: - the sound quality is terrible - when he loads a save state, the screen goes like this http://i55.photobucket.com/albums/g124/Tomtelala/SuperStarWars-ReturnoftheJediUV 1000.png These reports are issues on...