Google Code Exporter
Google Code Exporter
``` Changing the scattering influence factor for the star map has no influence. Scattering should be turned on and off, on off do not compile the scattering function. ``` Original...
``` There currently already is a moon glare for screenshot purposes only. It does not scale well for the moons dynamic lighting and completely ignores lunar eclipses. This could be...
``` Move the compositional intensity handling to Himmel, and only pass a uniform to each geode. ``` Original issue reported on code.google.com by `costumebrother` on 9 Aug 2012 at 12:17
``` Cleanup the whole class, revisit and optimize the shader. ``` Original issue reported on code.google.com by `costumebrother` on 8 Aug 2012 at 11:39
``` The fov invariation (u_q) is used in mutliple himmel geodes. Encapsulate the few lines of code and provide them from a single location in in a unique way. Probably...
``` If a user want's to apply a specific intensity handling via HDRR or Temporal Glares etc. we should not scale the intensity values into visible ranges ourself. ``` Original...
``` If there is no dynamic time required, the static vertices list passed to the gpu could be optimized for a fixed date, time, and location by applying refraction correction...
``` split the moon in two or more vertical stripes, for each aquire the refraction corrected height and scale the v-component in the moons fragment shader by linear interpolation within...
``` Fix the movement in AbstractMappedHimmel::update(). If more time is available :D implement a nice interface for specifying the movement in a simple, elegant way. ``` Original issue reported on...
``` If an texture is specified, this is used as tile for the ground. Additional to this, the tile mapping size could be specified and influence the perceived altitude of...