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``` Thanks for response. Its not the meshes in the array, just the addresses 'meshes/eg1.obj', meshes/eg2.obj' etc. So, I need to load them first through ObjLoader, put into an array...

``` Exactly correct. Since you have read the previous discussion https://code.google.com/p/jsc3d/issues/detail?id=52, it should not be a difficulty. ``` Original comment by `[email protected]` on 23 Aug 2014 at 9:55

``` Hehe, was seconds away from posting... figured it out with your help thanks. I was running init on obj location, not on the mesh after being loaded. With the...

``` I'm glad to hear that :-) ``` Original comment by `[email protected]` on 23 Aug 2014 at 2:34

``` Sorry to bother you again, I'm a little stuck. With these multiple meshes in multiple slots, I thus have multiple textures. Been trying to run through all scene objects...

``` Is it because the correspondence was not maintained in correct way, or you did not take care of the asynchronous loading of the models and the textures? I guess...

``` Yeah, I've tried many different ways I could think of at trying to sort this... maybe I'm over thinking it. Heres how it started originally. I have a page...

``` It won't work correctly because you didn't maintain the correspondance between the meshes and the textures in a right way. Be aware the requests and the responses are all...

``` Oh, I extracted those data from a VRML model via a piece of homemade python script. Generally, it's recommended to use existing model files such as obj, stl etc,...