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``` Half Round Band Demo. Still needs error checking on inputs. ``` Original comment by `[email protected]` on 20 Nov 2014 at 6:48 Attachments: - [HalfRound.html](https://storage.googleapis.com/google-code-attachments/jsc3d/issue-127/comment-9/HalfRound.html)

``` Current pages: http://www.5xj.com/WoodRings/jsc3d/HalfRoundTongueGroove.html What I'm trying to do is map graphics (xyz pt files) and html text inputs onto the inside and outside of rings. Re: the spinner ring...

``` Well done! Need to rotate a single component? It's nothing more than making transformation (rotation only) onto all vertices of that mesh and regenerate the mesh. First you should...

``` I got the spinner ring 'window' working. Now I'm trying to deal with drawing 'lines' in 3d space. What I'd like to do is draw a line or edge...

``` Yes indeed, there's no line primitive in Jsc3d, only faces are supported. But it won't be a problem. The idea is as following: For every line segment, we create...

``` Thanks, this really works. I edited my blender *.obj export script to add the third vertex. (simple mod) The attached files show that it works great (the cave.obj toolpath...

``` It looks fine! 1. Do not specify the 'sceneUrl' startup parameter. Use a loader object (http://jsc3d.googlecode.com/svn/trunk/jsc3d/docs/symbols/JSC3D.ObjLoader.html) instead. The 'onload' handler of the loader object should be overridden with a...

``` Sorry, here is the attachment. ``` Original comment by `[email protected]` on 23 Nov 2014 at 7:55 Attachments: - [HalfRound_cave_modified.html](https://storage.googleapis.com/google-code-attachments/jsc3d/issue-127/comment-16/HalfRound_cave_modified.html)

``` Thanks a lot - You've been a big help. Roy ``` Original comment by `[email protected]` on 23 Nov 2014 at 8:06

``` 11/23/14 http://www.5xj.com/WoodRings/jsc3d/HalfRoundTongueGroove.html 'Spin Cave Faces' controls the spinner window width. 'Spin Ang' rotates Spinner on Ring. 'Cave' Toolpath pocketed graphics are on the 'Ring Body' ``` Original comment by...