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``` I guess we should also have a -lua commandline that would load a lua script on startup. ``` Original comment by `[email protected]` on 22 Feb 2009 at 2:33 -...
``` But for Games that uses 320x240 Everything looks nice, Its only when Gens need to use the lowest res with the option (Proper aspect in low res mode) things...
``` Looking more at the idea of -lua, it looks really impractical for gens. Lua scripts are run from a dialog. So we would need to open a dialog on...
``` Im Sorry I was deleting my comment and updating it at least 3 times, since its my first time i posted here I didn,t know that the Comments i...
``` -lua shouldn't be too hard, there's already a function that takes a script filename and auto-opens a script dialog that starts running it. As for auto-load I prefer having...
``` I went ahead and added the -lua option. ``` Original comment by `[email protected]` on 25 Feb 2009 at 9:58 - Added labels: **** - Removed labels: ****
Original comment by `[email protected]` on 25 Jul 2008 at 1:45 - Added labels: **Type-Enhancement** - Removed labels: **Type-Defect**
``` Another candidate for relegating to Lua scripting, I think. ``` Original comment by `[email protected]` on 4 Nov 2008 at 9:55 - Added labels: **** - Removed labels: ****
``` I would prefer implementing macro support and editing directly in C/C++. However this preference is based on an assumption that a lua script to extend emulator functionality would require...
``` Well, the reason doing it in Lua would be neat is that it the macros could be fully programmable. Personally, if I wanted to use a macro I would...