Levelz and Origins Issue
Origins sets the starting health for each race.
When using the mod with origins, the starting health from levelz overwrites any origin starting health settings.
Can you make an option in the config that lets you disable the starting health from levelz?
Not sure what race in particular you might be referring to but I've found that the effects of these two mods sort of doubles up. If a race starts with -6 health then the game forces you to be left with only 1 (half a heart). However if you then invest a level into health you wont see any difference but after that level you will continue to gain health as normal. You'll just be left at max level with 3 less hearts than a normal player as you started with 3 less.
@mikeydoom This can be fixed in the config. Just change the starting value of health to 20. LevelZ is by default setting your starting health to 6, so if the origin also reduces health they compound. If the value starts at 20, it will only be the origin effecting health and leveling the health stat will work as intended.
Ahhh thank you. That worked.