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Fix .PLUTO and .HERO extensions

Open mike309game opened this issue 5 years ago • 1 comments

The game reads .yaml, not .yml, and .PLUTO was simply not in the code at all except for the decryptor.

mike309game avatar Feb 10 '21 19:02 mike309game

The existing mods already use yml though. I think you'll need to modify the re-encrypt code to check for both instances

Resonantjacket5 avatar Feb 21 '21 19:02 Resonantjacket5