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Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).

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I'm using Unity 2022.1.6 with Odin 3.1.10 I think this is caused by some change in Odin. In line 56 in SOVariantAttributeProcessor.cs `Property.Tree.SerializedObject` is null. I was able to fix...