ScriptableObjectVariant
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Inspector inefficiently use space
In factm you dont need original values. Your header + small flag eat 50% of space. Also you even not need a flag, Blue line with Unity prefab override system take a little space and works as intended.
This is a design choice. I prefer to have all the information visible at all time since it is meant to contain data, so I won't change this. But feel free to implement this in your way, maybe we could have an option to toggle between modes?