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The Effects Library allows developers to create sophisticated and realistic particle systems such as snow, fire, rain, confetti, fireworks, and smoke with no or minimal effort.

Results 18 effects-library issues
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Motion has a lot of effects available and we want to incorporate one of them for the new version of the library. This will mean the recreation of it. Mainly...

feature

This could add a nice touch and a new dimension to the effects. Could be a config option because it wouldn't always make sense. Still a lot of things to...

feature

On some configuration files the config options are documented incorrectly.

bug
documentation

Right now, the `EffectsLibrary` is only available as a Swift Package. We want to make it also available for integration via CocoaPods. This has not been requested as of yet,...

feature

Right now, the `EffectsLibrary` is only available as a Swift Package. We want to make it also available for integration via Carthage. This has not been requested as of yet,...

feature

Same as in #10. Due to the technology used this should be very possible to achieve.

feature

Currently, the library is only running on iOS and iPadOS. Making it available for macOS as well would allow for more use-cases on the new platform. Due to the fact...

feature

Right now, we are only allowing pre-set values for configurations. An example is the `Lifetime` enum which only has options for the values `.low`, `medium`, and `.high`. The advantage that...

feature

The `EmitterPosition` option for `CAEmitterLayer`-based effects is pretty limited right now. It only has 3 options: 1. `.top` 2. `.center` 3. `.bottom` From an implementation standpoint, it is rather straightforward...

feature
good first issue

While the library is written in `SwiftUI` it is rather trivial to incorporate it inside of a `UIKit` app. Having an article in the documentation that gives an example on...

documentation