EveryFileExplorer
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Takes hacking to a higher level!
[msg.zip](https://github.com/Gericom/EveryFileExplorer/files/1033521/msg.zip) WiiU Marios tennis text files ,can efe support it? I want to translate it to Chinese language,but i cant decompress. so i ask for helping. thank you .
I can't seem to open any .bch files, Ohana3DS works, though. Is there anything I've got to download first before using this? 
I open bcsar file but it shows white screen and it does not show files.
Models do not display in the viewer, and when exported they are usually just a hand and a leg. Textures appear to be correct. Ohana3DS appears to open these files...
``` Libraries/Microsoft.VisualBasic.PowerPacks.Vs.dll: PE32 executable (DLL) (GUI) Intel 80386 Mono/.Net assembly, for MS Windows Libraries/NAudio.dll: PE32 executable (DLL) (console) Intel 80386 Mono/.Net assembly, for MS Windows Libraries/Tao.OpenGl.dll: PE32 executable (DLL) (console)...
EveryFileExplorer/EveryFileExplorer.csproj contains copy and md 3DS/3DS.csproj, CommonCompressors/CommonCompressors.csproj, CommonFiles/DAE.cs, CommonFiles/CommonFiles.csproj, EveryFileExplorer/EveryFileExplorer.csproj, GCNWii/GCNWii.csproj, LegoPirates/LegoPirates.csproj, MarioKart/MarioKart.csproj, NDS/NDS.csproj, WiiU/WiiU.csproj contain the copy command Build fails: ``` $ xbuild XBuild Engine Version 12.0 Mono, Version...
Whenever I add a new game object to any track, I can't edit any of it's values. Like Object ID, X, Y, or Z angles. It just has a default...
Since kcl to obj doesn't generate a mtl file, material names (which are kcl ids) are ignored in 3d editors.
I imported a texture to replace one on a .bcmdl file, and this error occured : (view capture) http://i.imgur.com/b9glGAK.png Thanks in advance. to help me
Will provide example if wanted.