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Crossbow Cartridges Torch placement failure shouldn't play the place sound

Open runcows opened this issue 3 months ago • 0 comments

Currently, block.wood.place is played for fired crossbow cartridges torches even when the torches fail to place. Failure to place happens when there's already a torch in the target block or if the target block isn't of #gm4:replaceable. This playsound is currently in the gm4_crossbow_cartridges:projectile/<torch>/check functions.

Likely what we should do is move this playsound command into the gm4_crossbow_cartridges:projectile/<torch>/place functions. Additionally, we could have a different sound play when the torch fails to place, potentially entity.item.pickup or another similar item pop sound.

runcows avatar Nov 01 '25 12:11 runcows