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Will XeSS 2.0 be supported?

Open Nerwy opened this issue 1 year ago • 15 comments

Hello, I was wondering if the recently released XeSS 2.0 will get support for Unreal Engine with the new frame generation and low latency components?

Thanks.

Nerwy avatar Jan 05 '25 17:01 Nerwy

Yes, and it will be ready soon.

xessgamedev avatar Jan 06 '25 02:01 xessgamedev

Awesome, glad to ear it!

Nerwy avatar Jan 07 '25 12:01 Nerwy

Wondered if you had any update on this?

KrakenFuego avatar Mar 06 '25 11:03 KrakenFuego

Sorry, it should be ready in weeks.

xessgamedev avatar Mar 06 '25 13:03 xessgamedev

nice! will be updated also in https://github.com/intel/xess right? i.e not only UE integration

oscarbg avatar Mar 08 '25 00:03 oscarbg

nice! will be updated also in https://github.com/intel/xess right? i.e not only UE integration

Yes

sunzhuoshi avatar Mar 08 '25 01:03 sunzhuoshi

@xessgamedev I'm assuming with Xess2 we should see the new tech such as AntiLag & Frame Generation? So, we should finally be able to ship UE games with the full upscaler suite?

Do you have a more definitive date for the major version update?

NatsuyaKirishima avatar Mar 15 '25 10:03 NatsuyaKirishima

is it going to work on Mac? That platform does not have any solution yet and would greatly benefit from it

adambernath avatar Mar 16 '25 13:03 adambernath

is it going to work on Mac? That platform does not have any solution yet and would greatly benefit from it

Sorry, no plan yet.

xessgamedev avatar Mar 16 '25 13:03 xessgamedev

is it going to work on Mac? That platform does not have any solution yet and would greatly benefit from it

I hope they don't, Macs are not gaming machines, get real. If you're playing games, or developing them, go and get a real computer. Macs are just overpriced rubbish pieces to "show off". There's nothing they can objectively do well compared to a real machine. I'm happy to see the new trend of not developing Mac support

NatsuyaKirishima avatar Mar 16 '25 20:03 NatsuyaKirishima

Sorry for so long, here is it: https://github.com/GameTechDev/XeSSUnrealPlugin/releases/tag/v2.0.8

xessgamedev avatar Mar 17 '25 13:03 xessgamedev

Thank you my good man! I will test it out in the next few days.

KrakenFuego avatar Mar 17 '25 13:03 KrakenFuego

@xessgamedev Got the plugin in and working after a bit of fineagling with other upscalers, One thing I did notice is there does not appear to be linux support. Is this an intel thing or a plugin limitation?

KrakenFuego avatar Mar 27 '25 16:03 KrakenFuego

@xessgamedev Got the plugin in and working after a bit of fineagling with other upscalers, One thing I did notice is there does not appear to be linux support. Is this an intel thing or a plugin limitation?

Vulkan is supported, but Linux is not supported yet by XeSS SDK.

xessgamedev avatar Mar 28 '25 00:03 xessgamedev

Figured as much, but wanted to check.

KrakenFuego avatar Mar 28 '25 06:03 KrakenFuego

Couple of questions from things we have run into (XeSS 2.0.8): We cant find anything in the plugin specifically related to Frame Rate Control of XeLL - I assume this is built into within the unreal FRC. We cant find references to Sharpness for XeSS in the plugin.

KrakenFuego avatar Apr 23 '25 12:04 KrakenFuego

Couple of questions from things we have run into (XeSS 2.0.8): We cant find anything in the plugin specifically related to Frame Rate Control of XeLL - I assume this is built into within the unreal FRC. We cant find references to Sharpness for XeSS in the plugin.

  1. Not sure I understand correctly, there is a known issue of frame rate limit with XeLL in version 2.0.8, which is fixed in: https://github.com/GameTechDev/XeSSUnrealPlugin/releases/tag/v2.0.8.1
  2. As for sharpness for XeSS: sorry, there is no sharpness API of XeSS SDK or sharpness SDK inside this plugin. You may try some standalone sharpness solution.

xessgamedev avatar Apr 24 '25 02:04 xessgamedev

Hiya,

UE 5.6 released pretty recently, was wondering if you had a rough idea of when we will get a 5.6 Plugin?

Regards

KrakenFuego avatar Jun 04 '25 17:06 KrakenFuego

Hiya,

UE 5.6 released pretty recently, was wondering if you had a rough idea of when we will get a 5.6 Plugin?

Regards

Working on it now, will be ready in several weeks.

xessgamedev avatar Jun 05 '25 00:06 xessgamedev

Hiya,

UE 5.6 released pretty recently, was wondering if you had a rough idea of when we will get a 5.6 Plugin?

Regards

Here is the new release: https://github.com/GameTechDev/XeSSUnrealPlugin/releases/tag/v2.0.10

Since it is already off current issue topic, let me close this one. If any further issue, welcome to create a new one.

xessgamedev avatar Jun 17 '25 07:06 xessgamedev