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An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

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https://github.com/GameTechDev/XeGTAO/blob/0d177ce06bfa642f64d8af4de1197ad1bcb862d4/Source/Rendering/Shaders/vaNoise.hlsl#L432 Hi, I don't know if this is relevant in how it is used with XeGTAO, but when reviewing some of the references cited in the source code, there was...