Vsync Issues
Hi,
I had been looking at the sample to get around a issue in my application. Unfortunately I am seeing it in this sample as well. The issue is that when running the application on a multi display configuration, it tends to be capped by the primary displays refresh rate even when in fullscreen mode. So if have two monitors with primary display running at 60Hz and the other at 144Hz, the application runs at 60Hz on both monitors. Normally, I was expecting that moving to a window with a higher refersh rate monitor should mean frequent Vsyncs on it, and higher frame rate, but this is not noticed in this sample as well. I have had applications running with Windows SDK 8.0/DX11 that used to behave like that, but on windows sdk 10/DX12 I am having this issue. It would be helpful if you could point out any specific setting that I might be missing to achieve it on DX12. Or is it something expected though I haven't come across any limitation like that earlier?
Thanks, Raj