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The selected dispatch contains malformed data.

Open batcholi opened this issue 1 year ago • 3 comments

I'm getting the message in the Ray tab, while analysing a fully ray-traced game (I'm the developer). other than that, the other tabs all work fine and I can view my scene. What could cause this?

batcholi avatar Jul 04 '24 05:07 batcholi

Hi Batcholi, Thankyou for your feedback concerning RRA. If possible, could you please attach a .rra file containing the issue you're seeing as we will investigate. The .rra file doesn't need to be a full game file; just something that highlights the issue you're seeing. As a side question, does your application use ExecuteIndirect or vkCmdDispatchIndirect?

Thanks, Tony.

ahosier avatar Jul 22 '24 15:07 ahosier

https://drive.google.com/file/d/1NbXfl7-ApPj7EGspidfx5cFwz8wCc0pV/view?usp=sharing

batcholi avatar Jul 22 '24 21:07 batcholi

Thanks for sharing the RRA file. Looks like some of the ray IDs are corrupt. We're looking into what could be the cause, and hopefully will have a fix soon.

David-DiGioia avatar Jul 26 '24 18:07 David-DiGioia