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Workspace - Shaders

Open aurolou opened this issue 2 years ago • 2 comments

The workspace has Shaders and Pipelines. Right click on Pipelines gives me the option to add a Filter, while right click on Shaders just shows an empty UI box at the mouse cursor. Is it just down to a not-implemented shader filter yet?

aurolou avatar Apr 21 '23 12:04 aurolou

Shader filters are not a thing yet, I could introduce them but there's some API differences here.

Vulkan shader modules are namable, from which I could do the filter. However, DX12 "shaders" are not. Perhaps the correct approach is to filter on both naming, if applicable, and additionally filter on the debugging source path.

Regarding the empty context menu, needs a UI improvement.

miguel-petersen avatar Apr 23 '23 09:04 miguel-petersen

The context menu issue has since been fixed.

miguel-petersen avatar Aug 08 '24 18:08 miguel-petersen