RadeonProRenderUSD
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RPR does not recognize mesh instance colors
When importing instanced and packed geometry into LOPS as a native USD Point Instancer, with instance point color attributes converted from Cd (in SOPs) to primvars:displayColor (in LOPs), RPR does not recognize the displayColor primvar. RPR does recognize displayColor when applied to individual meshes, but does not do so for mesh instances as Karma does.
Please, attach sample .usd/.hip.
I've checked your scene and I see where I can get your per-instance data from USD's Hydra.
I added this feature to my TODO list. I will let you know when I have news.