LiquidVR
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The LiquidVR™ SDK is a platform based on DirectX 11 designed to simplify and optimize VR development
Hi there! I am very interested in the integration of LiquidVR inside my project, however the existing versions of Unreal Engine - 4.17 and prior are failing to compile. Is...
Anandtech cites it in catalyst 17.7.2 so coming soon?
Are we going to see anything for developing VR programs for AMD GPUs that utilize OpenGL? It seems like the only thing AMD has to optimize VR performance in OpenGL...
Hi, seems LiquidVR has been gaining some big updates but as posted version is 1year old we can't access this improvements.. hope GDC being a month away a big update...
In VulcanRenderer.cpp `MakeBuffer`: ```c++ uint32_t memType = -1; for (uint32_t i = 0; i < memProps.memoryTypeCount; i++) { if (memProps.memoryTypes[i].propertyFlags & (VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT)) { if ((memProps.memoryTypes[i].propertyFlags & memReqs.memoryTypeBits)) {...
You should port liquid VR over Vulkan for crossplatform support. This is an economic necessity for AMD for the upcoming steam machines and Nintendo NX (which both will be on...
seeing Polaris press deck I see LiquidVR support for new Variable rate shading in Polaris.. are this support coming soon?
DXUT
Unless there are specific requirements to stick with the old version of DXUT that is included in this project, I would highly recommend bundling up the latest version of DXUT...