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FidelityFX FSR 1.0 for the Unity URP

Results 9 FidelityFX-FSR-Unity-URP issues
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Can FSR be used on host platforms and MAC systems?(Nintendo Switch+PlayStation)。

I have been trying to get it to work for the last 4 hrs it'll be great if yall can provide a zip with the changed files and cut out...

Tested working on Unity 2021.2.13, but should work on Unity 2021.2.9 ~ 13 Edit: I just noticed that the Sample Bias variant on SurfaceInput.hlsl will never be called because ①...

URP version: 10.4.0 Unity version: 2020.3.3 Unity uses B10G11R11_UFloatPack32 as hdr format(no alpha needed), but it seems that this format is not supported for random write. When force the format...

Target device: Oculus Quest/Quest2 Unity version: 2020.3.21f1 with patched URP10.6.0 on Windows Packages for VR: Oculus Integration 35.0 (I tried both LibOVR and OpenXR backends), Oculus XR Plugin 1.10.0 I'm...

I have modified `PostProcessPass.RenderFinalPass` to add in the FSR calls to the XR Module block I'm getting an error with the compute shaders `Compute shader (RobustContrastAdaptiveSharpen): Property (_RCASInputTexture) at kernel...

Please before merging the pull request check if everything in the documentation is fine. A friend of mine tried to install this, but he does not have any idea of...