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Add smoothing functionality

Open SlowMo24 opened this issue 1 year ago • 0 comments

We use the start and end point of our paths to estimate the slope. For very short paths, we will get a very high slope in case the paths crosses a pixel-boundary (see red path in image)

Image

while other short paths get a slope of 0 in a very steep terrain, because they don't cross a pixel border (see blue stairs at Tingstätte):

Image

.

It would be nice to have a smoothing functionality on the server so the values are adjusted to e.g. 9 nearest neighbours IDW or similar.

SlowMo24 avatar Feb 05 '25 10:02 SlowMo24