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Progress checks only update upon re-running a scene when using the embedded game workspace

Open NathanLovato opened this issue 8 months ago • 0 comments

The filesystem changed signal seems not to be not emitted until the game is restarted (not just stopped) when running in the embedded game workspace. So if a learner completes a practice, the checkmark will not appear until they run a scene again.

NathanLovato avatar Aug 17 '25 19:08 NathanLovato