RPGCore icon indicating copy to clipboard operation
RPGCore copied to clipboard

Create RPGCore.DataEditor to edit and maintain game data

Open fydar opened this issue 4 years ago • 1 comments

Features:

  • [x] Basic data editing of lists, dictionaries, objects, and values
  • [x] Support for editing data structures as defined in C#
  • [x] Saving and loading data to and from files
  • [x] Support for editing comments
  • [x] Support for abstract and unknown type editing
  • [x] Support replacing value types with an alternate type
  • [ ] Enum data types (serialized as both string and number)
  • [ ] Support change events and model binding
  • [ ] Support for generic types
  • [ ] Support for data variants
  • [ ] Support for polymorphic types
  • [ ] Undo/Redo history
  • [ ] Support resetting values to their default state
  • [ ] Support data variants inside a larger container (e.g. prefabs in the context of a scene)
  • [ ] Unique identifiers for values in hierarchy (URLs)
  • [ ] Move to a Command/Procedure API for data editing
  • [ ] Networked data editing

fydar avatar May 11 '21 02:05 fydar

For Blazor and other modern .NET UI libraries, I should implement INotifyPropertyChanged so that my models can be used in data binding.

I could also explore some alternate data binding approaches.

fydar avatar Jun 16 '21 02:06 fydar