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Block Change and Decay do not prevent ice melting

Open Tencao opened this issue 9 years ago • 10 comments

This is an extremely annoying bug when trying to design structures with lighting, I would prefer a ice melt option or tied into decay but currently nothing seems to be preventing ice from melting. To clarify as well, the block change is in the passive group

Tencao avatar Jan 01 '17 11:01 Tencao

This issue is already known and a solution is being worked on.

Basically there's no special handling for ice at the moment.

gravityfox avatar Jan 01 '17 14:01 gravityfox

Please do not put [bug] on issues

worm424 avatar Jan 02 '17 06:01 worm424

But, it is a bug? Block Change is also suppose to cover Ice, and indirectly this could follow with other blocks that can change

Tencao avatar Jan 02 '17 13:01 Tencao

Yes I understand but the fact your reporting it here it's assumed it is a bug Thanks for reporting

worm424 avatar Jan 02 '17 13:01 worm424

if it makes you feel better, i added a tag.

gravityfox avatar Jan 02 '17 17:01 gravityfox

It's not really about making me feel better, I just like informing the devs exactly what my ticket is, since sometimes I also post suggestions using the [suggestion] tag

Tencao avatar Jan 02 '17 17:01 Tencao

See the thing is...

I'm a developer, and a college student.

I have the competence to tell the difference by actually reading what was written. If I can't tell whether it's supposed to be a bug report or a suggestion, I'd let you know. Although when that happens i'm often not inclined to ask, as it is usually because the issue is in engrizh or because it is practically void of useful information.

Basically don't worry about tagging issues. I'll tag them if I need them.

gravityfox avatar Jan 02 '17 20:01 gravityfox

No worries, different developers have different preferences so I don't really mind

Tencao avatar Jan 02 '17 21:01 Tencao

Hello. Any updates on this?

szmarczak avatar Oct 12 '18 20:10 szmarczak

Hello!

Please be aware that many of the open issues may be closed soon, in preparation of the beta release of FoxGuard 2.0. We have not yet determined if we are going to create a new repo, or use the current one, however, if we use the current one, this issue will be closed.

If the issue occurs again at a later date in FoxGuard 2.0, please make a new issue and reference this one.

Thank you! Joshua

d4rkfly3r avatar Oct 25 '18 08:10 d4rkfly3r