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Exposes many VScript features into SourceMod

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Say there's a function defined within scriptedmode_addon.nut (L4D2) ``` //::CommandIssued

In order to fetch VScript functions and use them, the script system needs to be initialized. You can do this in `OnMapStart` but since this calls every map, it's not...

When attempting to detour one and get called, it crashes. Couldn't figure out what's the exact setup for it, and some functions seems to be mixed between cdecl and stdcall.

> Indeed that L4D2 load classes differently to CSGO and TF2, as it only registers it when actually needed. So plugin will have a harder time trying to get all...

Good Day! You have some plans about will add support OnScriptHook_ via Detours ? For custom features: OnScriptHook_RoundRespawn (detour void CCSPlayer::RoundRespawn) OnScriptHook_ClientCommand (detour bool CCSPlayer::ClientCommand), and via return value -...

It appears the offsets have moved. Can you help or point me to the location in the binary where I can update them? > L 01/09/2025 - 20:13:55: Info (map...

There is some massive changes on how the way the core part of the plugin works, so the version gets a 2.0.0 bump. First step for x64 bit support is...

I'd like to know if following is possible with this plugin: - Getting an arbitrary array/table from global scope - Determining an entity, from which scope a detoured function was...